From the course: 3ds Max: Tips, Tricks and Techniques

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Illuminate a scene with an Arnold Mesh Light

Illuminate a scene with an Arnold Mesh Light - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Illuminate a scene with an Arnold Mesh Light

- [Instructor] In the last few episodes of this weekly series, we've built up this cool effect of a spark gap transformer, or Jacob's Ladder. We've got an automated animation that cycles and produces slightly different results each time. All that remains now is to make that spark actually emit light into the scene, and as you may know, there are a couple of ways of doing this. One is to use emission on a material shader, but that's not actually the best way. It's usually pretty grainy, and we have an option instead to use an Arnold light in Mesh Light mode. So that's what we will explore today. I'll stop the animation and rewind back to frame one, and I want to hide these control objects and reveal the room. So let's go into the Layer Explorer, and just hide the Dummy Helpers layer, open up the default layer, and enable visibility for the room. We can close the Layer Explorer. This scene already has a single Arnold light, and exposure control is already set up. We can detour into that…

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