From the course: 3ds Max 2020 Essential Training
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Illuminating a scene with the environment - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Illuminating a scene with the environment
- [Instructor] If you're rendering with a global illumination renderer such as ART or Arnold, you also have the option of illuminating the scene with an environment. And I'm using Arnold in this shot. And I'm going to just add some lighting coming from outside the windows using the environment color. Now we're not going to look at image based lighting in this exercise. If you want to learn how to illuminate an environment using an image, then check out my other course, 3ds Max: Rendering in Arnold. For now, I just want bright light outside the windows and that will be fairly realistic, actually, because I'm going to expose for the room itself illuminated by these artificial lights I've got in the ceiling. So let's see what that looks like. If we do an active shade render of the perspective view, we see that it looks pretty dim because there's no exposure control, currently. These are all cylinder lights that put out 3000 lumens or so per fluorescent tube. So let's crank up the…
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Contents
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Previewing renders with ActiveShade5m 36s
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(Locked)
Assigning a diffuse material2m 52s
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(Locked)
Creating photometric lights2m 39s
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(Locked)
Adjusting light intensity and color3m 44s
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(Locked)
Adjusting the Camera Exposure Control4m 46s
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(Locked)
Adjusting light shape5m 59s
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(Locked)
Adjusting light distribution3m 16s
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(Locked)
Controlling spotlight parameters3m 23s
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(Locked)
Creating a sun and sky7m 8s
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(Locked)
Illuminating a scene with the environment4m 1s
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(Locked)
Using the Light Explorer3m 26s
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