From the course: 3ds Max: Rendering with Arnold

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Image-based lighting with scene environment

Image-based lighting with scene environment - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

Start my 1-month free trial

Image-based lighting with scene environment

- [Instructor] Image-based lighting in Arnold is as simple as dropping an HDR environment map into the scene environment. I've got a doughnut model in my scene, and I want to work on its materials, and in order to do that most effectively, I want to have some kind of lighting in my scene. And rather than spend a lot of time setting up some lights manually, I can just use an HDR image-based lighting solution. To do that, we'll go into the Rendering menu, and choose Environment. The Environment and Effects dialogue opens up, and click on the Environment Map button, which is currently labeled None. In the Material Map Browser, in the Map section under General, we can double-click Bitmap. Then we get the Select Bitmap Image File dialogue, and we should be taken to our current projects, scene assets images. And scroll down a bit. I've got a file called urban_courtyard_8K.hdr, which is from a great website called…

Contents