From the course: Rendering Engines for Product and Industrial Visualization
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Import to Unreal using Datasmith
From the course: Rendering Engines for Product and Industrial Visualization
Import to Unreal using Datasmith
- [Instructor] Now that we have exported the complete scene from 3D Studio Max using the Datasmith Exporter, it is time that we import the scene using the Datasmith Importer here inside Unreal Engine. But before that I would like to do a bit of cleanup here in my project, in my World Outliner tab on my right side I see the list of objects that I currently have in my project, though we have created a blank project but it did come with a couple of objects. Now I can select these objects in my scene from the World Outliner by simply clicking on one of these objects. So for example, if I click on floor, the floor will be selected and I can deselect everything by pressing the escape in my Viewport or in my scene. Similarly, if I click an object in my scene it will be highlighted in the World Outliner. Now I'm going to go ahead and delete everything by clicking on this Atmospheric Fog holding shift and selecting this last object, but one thing I'm going to leave is the Sky Sphere. So I will…
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Contents
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Real-time versus offline renderers4m 33s
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(Locked)
Run Unreal Engine5m 30s
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(Locked)
Export to Unreal using Datasmith7m 51s
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(Locked)
Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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(Locked)
Add reflections and post-processing in Unreal5m 43s
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(Locked)
Bake lights and post-process effects7m 41s
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(Locked)
Snapshots and final renders9m 52s
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(Locked)
Create fog and PBR materials5m 17s
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(Locked)
Introduction to the Unity 3D interface6m 28s
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(Locked)
Export a scene from 3ds Max4m 23s
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(Locked)
Import a scene to Unity 3D7m 15s
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(Locked)
Adjust lights in a scene6m 47s
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(Locked)
Build more lights and reflections5m 4s
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(Locked)
Add camera controls5m 9s
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(Locked)
Use post-processing effects7m 19s
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(Locked)
Use PBR materials3m 2s
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(Locked)
Recap of Unreal and Unity3m 14s
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