From the course: 3ds Max: Tips, Tricks and Techniques

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Importing a CAD solid model as a Body Object

Importing a CAD solid model as a Body Object - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Importing a CAD solid model as a Body Object

computer-aided designs because it provides many options for converting solid models to polygons. The 3ds Max body object type preserves the solid model so we can interactively adjust the polygon tessellation and change the level of detail at any time. This is something that can't be done in Maya, for example. I've got a solid works document that was kindly donated by fellow author Gabriel Corbitt of Tiger Industrial Incorporated. And he's converted that into step format so the 3ds Max can load it. And it's in my project folder in the exercise files. So let's import it. Go to the File menu and choose Import, Import. We're taken to the current projects Import folder. Select the step document and click Open. And in the Import Settings we want to get this right. We don't want to Convert to Mesh at this stage. We want to have Convert to Mesh turned off, and that way it will come in as a body object, and we can change the surface approximation or tesselation at any time. Also just for…

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