From the course: 3ds Max 2021 Essential Training
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Importing Illustrator paths to 3ds Max - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Importing Illustrator paths to 3ds Max
- In the last movie, we exported a graphic design from Adobe Illustrator, now let's import it into 3DS Max. Go into the File menu and choose Import, Import, which is the command for foreign file formats such as Adobe.AI, and we should be taken to our current projects import folder. Here's the document we saved in the previous movie. Select that, and click Open. We get a dialog asking do we want to merge the objects with the current scene or completely replace the current scene. I want to leave it at the default of merge so I don't lose my current setting for the units and grid. Click Okay, and we also get the option to import as a single object or multiple objects. If we switch it over the multiple objects, then each individual path would be a separate object. We want to apply a bevel modifier to a logo, as a single unit, we'll leave this at single object and click Okay. The design is imported and it's at the size it would…
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Creating shapes4m 34s
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Editing Bezier splines5m 17s
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Setting shape detail with interpolation3m 58s
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Modeling with the Extrude modifier5m 5s
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Extruding along a path with the Sweep modifier4m 13s
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Exporting paths from Adobe Illustrator4m 1s
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Importing Illustrator paths to 3ds Max3m 54s
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Adding a Bevel modifier4m 37s
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Controlling level of detail for a Bevel modifier5m 3s
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Modeling typography with TextPlus6m 30s
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Manipulating and fine-tuning TextPlus4m 36s
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