From the course: 3ds Max 2020 Essential Training
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Importing Illustrator paths to 3ds Max - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Importing Illustrator paths to 3ds Max
- [Instructor] For motion graphics applications or any situation in which you want to import vector art into 3ds Max you can take advantage of its ability to import Adobe Illustrator documents. There are some limitations, but you can get vector art into 3ds Max and it will be converted into editable splines or Bezier splines, the primary thing to keep in mind is that 3ds Max can only read the paths in an illustrator document, it will not be able to reproduce these fill effects for example and any type that is still editable as type will need to be converted to Spline outlines so let me demonstrate. If I grab the type tool in Illustrator and select this logo we can see that it has a particular font with some properties. Well this needs to be converted to outlines, I'll go back to the select tool and select that logo. Go to the type menu, and choose create outlines, and that is a destructive act, once we do that the font itself no longer exists and we can't go into the type panel to…
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Contents
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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