From the course: 3ds Max: Stylized Environment for Animation
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Importing grass and flowers to the scene - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Importing grass and flowers to the scene
- [Instructor] I'm here in my main scene with everything being textured, including these two clock pieces. Now I have included the texture for these two clock pieces in the texture folder of exercise file, if you have access to the exercise files. I have also added this small piece here, which has a very basic pattern on top of it, unlike the one in the reference image. Now you can add any pattern to it, just like we have added patterns here. I will leave that up to you. Now I'm going to import my vegetation that include flowers and grass. For that, I will go into my File, Import, and hit Merge. Now locate the file of vegetation.max in your exercise files and open that. Once you open your vegetation.max, it is going to bring the Merge dialog box. I'm going to choose the grass, which I renamed and scroll down and choose these other objects that I renamed, such as plant, red yellow flower, red flower, tulips, white flower one, white flower two and yellow flower. And then hit OK. Once…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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(Locked)
Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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(Locked)
Color correcting materials9m 8s
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(Locked)
Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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(Locked)
Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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(Locked)
Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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