From the course: 3ds Max: Substance to V-Ray Workflows

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Improving our substance results

Improving our substance results

From the course: 3ds Max: Substance to V-Ray Workflows

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Improving our substance results

- [Narrator] Although we left our floor material looking reasonably decent at the end of the last exercise, one of the things that we highlighted was the complexity of the material tree that we, the substance to Max plug in, had created. Which whilst not a problem in a scene as simple and with as few materials as this one could be come a problem on a large scale visualization where there may be dozens, possibly even hundreds of materials, like this in the scene. A good habit to get into, then, is to keep our materials as simple as possible whilst preserving the quality of the renders that we are producing. To that end, then, let's take a look at the material tree that we would get using Max's physical material for the wood floor instead of the V-Ray material. With the material editor and floor tabs open then, let's hold down the shift key, whilst we left click and drag on our substance node, in order to create a copy of it. And then with it still selected come to the substance menu…

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