From the course: 3ds Max: Substance to V-Ray
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Improving your substance results - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
Improving your substance results
- [Instructor] Having sorted out the diffuse color for our wall material, we were left in the previous exercise with the conclusion that our texture was looking a little bit flat and a little bit lifeless. So probably the thing we will want to try here is to make use of the height output that we also have available on our substance node. Which we can, of course, happily pipe into the displacement port on our V-Ray material. Before we do that, however, something that is probably worth considering here is the fact that we aren't currently making use of a V-Ray normal map in our bump map connection. Which, generally speaking, is something that we will want to do when rendering with normal maps in V-Ray. As a quick test then, from inside the Material Editor, let's grab a V-Ray normal map from the V-Ray section of the Map Browser and drop that onto our Normal Map connection. Making certain that it connects to the normal input, of course. After which, we can select the material and hit the…
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Contents
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Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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One final tweak2m 45s
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A nice little surprise4m 17s
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