From the course: 3ds Max: Substance to Arnold

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Improving your substance results

Improving your substance results

From the course: 3ds Max: Substance to Arnold

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Improving your substance results

- [Instructor] Having sorted out the base elements for our wall material, we, or at least I, had come to the conclusion that our texture was looking a bit flat. And so something that we may want to try here is making use of the height output that we have on our substance node. Now, in many typical 3DS Max renderers such as ART or VRay, we could hook the height output up to the displacement slot on a material. When using Arnold, though, displacement is handled a little differently in that we enable and work with it by means of a modifier, very much like the subdivision and displacement modifier that can be used with VRay. With the wall geometry selected then, let's come over to the modify tab in the command panel and apply an Arnold properties modifier. Now, this isn't just a subdivision and displacement option, although we do have those properties because we also see motion blur, sub-surface scattering, and volume controls on here as well. Now of course when it comes to working with…

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