From the course: 3ds Max: Revit Integration
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Integrating substances
- [Instructor] Substances by algorithm are a terrific way to add procedural textures into your model. There's a wide variety available, both in the algorithmic site and you can author them using programs like Substance Designer and Substance Painter. Substance Designer gives you procedural materials, substance archives that you can easily bring in the materials here in your Revit model you've brought into 3ds Max. I'll show how to integrate a couple in and what we need to do regarding the mapping on certain objects. I'll start by adding some dirt texture to my, well, dirt plane here. I'll press m to pull up my materials and I'm going to make a new material for that dirt. Under my autodesk materials, I'll use the autodesk generic. I'll double-click on it to make sure I'm seeing it, and I'm ready to start to add in my substances. For substances then, we need to add them in as a map. I'll look under maps and under general, there's substances. I'll drag in a substance and then…
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