From the course: 3ds Max: Tips, Tricks and Techniques

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Extruding polygon freeform branches

Extruding polygon freeform branches - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Extruding polygon freeform branches

- [Instructor] The freeform tab in the modeling ribbon has another cool fun tool called branches that lets us draw curved extruded branches in the view port. And of course we'll work only on editable poly objects like this one. I'll select the object and go to the modify panel just to show you that it is an editable poly object. Open up the ribbon and go to the freeform tab and we've got branches, click on that. Just click and drag on any polygon and you'll create branches in the view port. We can click on a newly made branch and draw another branch, but notice that I might get some strange results if I just do that without really thinking about it first. And that's because the branches tool is view dependent. And we need to be conscious of that as we draw, so I'll undo that with Control Z and in order to draw straight up or perpendicular to this surface, I need to set my view so that I'm looking at those polygons edge on. So this makes it a little bit more difficult to work with, if…

Contents