From the course: 3ds Max 2022 Essential Training
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Interactive production rendering - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Interactive production rendering
- [Instructor] In this chapter, we'll get an introduction to lighting in 3ds Max. To see most accurate feedback setting up lights, we can run an interactive production rendering or IPR. We previously saw how to set up the per-view presets in the nitrous viewport to get a good approximation of the lighting and shading. Nitrous can render some very good direct illumination, but it does not support raytracing. That means there's no bounce light or proper reflections and there are some other limitations. When designing lighting, we should preview the results in our final production renderer, which is Arnold by default. There are actually two forms of IPR for Arnold, ActiveShade and the Arnold RenderView. ActiveShade is the generic IPR that works with other renderers, such as the Autodesk raytracer. The Arnold RenderView or ARV only works with Arnold. Each has its advantages. ActiveShade can run in a viewport, the ARV cannot.…
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Interactive production rendering8m 18s
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Creating photometric lights4m 7s
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Adjusting light intensity and color5m 53s
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Setting exposure control6m 27s
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Adjusting light shape8m 47s
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Controlling spotlight parameters7m 15s
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Using the light explorer2m 24s
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Illuminating with an environment color6m 31s
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Illuminating with an HDRI environment7m 10s
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Separating environment from background5m 39s
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Creating a sun and sky10m 37s
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