From the course: 3ds Max 2022 Essential Training

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Interactive production rendering

Interactive production rendering - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Interactive production rendering

- [Instructor] In this chapter, we'll get an introduction to lighting in 3ds Max. To see most accurate feedback setting up lights, we can run an interactive production rendering or IPR. We previously saw how to set up the per-view presets in the nitrous viewport to get a good approximation of the lighting and shading. Nitrous can render some very good direct illumination, but it does not support raytracing. That means there's no bounce light or proper reflections and there are some other limitations. When designing lighting, we should preview the results in our final production renderer, which is Arnold by default. There are actually two forms of IPR for Arnold, ActiveShade and the Arnold RenderView. ActiveShade is the generic IPR that works with other renderers, such as the Autodesk raytracer. The Arnold RenderView or ARV only works with Arnold. Each has its advantages. ActiveShade can run in a viewport, the ARV cannot.…

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