From the course: 3ds Max 2019: Advanced Lighting
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Interior daylight with Physical Sun & Sky - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Interior daylight with Physical Sun & Sky
- [Instructor] It's an exciting time for CG visualization, because we have so many options for renderers. But ART has some limitations you should know about. ART cannot reproduce any non-physical effect, that means you cannot break the laws of physics. Global illumination is always on. Shadows are always on regardless of the state of the light. Light and shadow exclusion are not supported, meaning you can't hide objects from lights and shadows. Standard lights are not supported, you have to use photometric lights. There maybe a bug, which causes light objects to cast shadows in ART even if the light is disabled or hidden. If you have an area light in your scene, even if you've disabled it or hidden it it will cast shadows in the scene. The only workaround is to delete the light or maybe use an Xref to load and unload it as needed. ART works best in a stripped down scene, such as this one. This is a version of a loft apartment from another course. In this version I've only Xreffed in…
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Contents
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Interior daylight with Physical Sun & Sky5m 48s
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Physical material emission for environments5m 30s
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(Locked)
Approximating sunlight with a photometric disc4m 21s
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(Locked)
Filling shadows with area soft lights5m 57s
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(Locked)
Interior artificial light in ART7m 20s
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(Locked)
Importing photometric data from an IES file3m 39s
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Interior sunlight with an Arnold distant light5m 51s
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(Locked)
Ambient sky light with an Arnold quad light8m 24s
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(Locked)
Collimating an Arnold light beam with Spread4m 45s
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(Locked)
Focusing an Arnold light beam with Lens Radius6m 6s
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(Locked)
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