From the course: 3ds Max: Tips, Tricks and Techniques

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Introduction to the Open Shading Language map

Introduction to the Open Shading Language map - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Introduction to the Open Shading Language map

is a new category of texture maps driven by a scripting language. OSL stands for Open Shading Language, which was developed at Sony Pictures Imageworks for the Arnold renderer. It's also supported by other renderers, such as Cycles, and to some extent, by the 3ds Max Scanline and Quicksilver renderers. for procedural texture maps. Currently only texture maps are supported in 3ds Max, full-blown OSL materials don't exist yet. We have to plug our texture into a material node in order to apply it onto an object. Another way of saying that OSL materials don't exist is that 3ds Max does not yet support OSL closures. A closure is the final local definition of the shader. Closure marks the boundary between the shader output information and what the renderer does with that information. As the OSL technical standard evolves hopefully we will see closures in 3ds Max, which will lead to even more creative possibilities. But for now let's just acquaint ourselves with the OSL maps and learn how to…

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