From the course: 3ds Max: Tips, Tricks and Techniques

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Keyframe quantization and sub-frame editing with Snap Keys

Keyframe quantization and sub-frame editing with Snap Keys - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Keyframe quantization and sub-frame editing with Snap Keys

in an animation, we need to pay special attention to whether or not we're snapping to whole frames. I've got a simple animation here of just a bouncing ball. Play that through, and we can see that the ball is actually contacting the ground on certain frames. I'll stop that and select the helper object on which the animation keys are placed, and we can see those keys all light up in white, they're selected by default. I'll click in the timeline to deselect those, and we can see they're in red, meaning that they are position keys. If I go to frame 15 in my timeline, we can see that the ball is touching the ground on frame 15, and that's because that key frame is actually on frame 15 exactly. But 3ds Max allows us to place key frames in between frames, and sometimes we actually need to do that. Here though, if key frames were in between frames we wouldn't see this contact point on the screen at all and it would look kind of strange. So to illustrate I'm going to turn off snapping in the…

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