From the course: 3ds Max: Cinematography for Visualization

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Keyframing a camera dolly

Keyframing a camera dolly

- [Instructor] To make the camera move forward in a pleasing dolly shot on a long and diagonal line relative to the world grid, once again we'd want to parent the camera to a dummy or helper object and that's what I've done here. If we're not moving the camera vertically we might want to take the step of making the vertical axis non-key-able as well. I'll do that. I'll select the camera and go into the Curve Editor once again, and we want to be displaying the objects that are selected so 'filter objects selected' is on and 'filter animated tracks' is all off. And in the list we have our position and rotation tracks Now I need to know which axes I'm going to animate in, so let's check. In the main view port, select the camera and choose the 'move' tool. And in the reference coordinate system pull-down choose 'parent'. Position values are calculated relative to the object's parent, and with the 'move' tool selected in parent mode, I can tell that the axis I want to move in is the…

Contents