From the course: 3ds Max: Cinematography for Visualization

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Keyframing a pedestal-tilt

Keyframing a pedestal-tilt

- [Voiceover] Our next compound camera animation will be a pedestal tilt, that will simulate the effect of someone sitting down at the dinner table, here. Once again, I've got the camera linked to a helper object. And once again, I do want to set up the curve editor to keyframe only certain transforms. Select the camera, and open up the curve editor from the main toolbar. And, on my system, I have filter selected objects enabled, and filter animated tracks disabled. And because the camera is selected, I can see its transform tracks. I'll enable keyable icons from the view menu, keyable icons. And we want to position in Z, so I'll disable keyable for X and Y position. Now, rotations get a little bit confusing, because the color coding in the viewports and the naming convention here in the curve editor don't actually match. But you can establish which channel you want to leave keyable here, by considering that the rotation order is, the bottom-most one is the most important. And I've…

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