From the course: 3ds Max: Cinematography for Visualization
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Keyframing a truck or tracking shot - 3ds Max Tutorial
From the course: 3ds Max: Cinematography for Visualization
Keyframing a truck or tracking shot
- [Instructor] To easily animate a tracking shot or a truck from left or right, in a diagonal relative to the world grid the most optimal way to do that is to create a simple rig, using a helper object as the parent of the camera. And we did that in the previous movie and we're ready now to animate the camera. I've got it here, I can select it in the top view and choose the Move tool and make sure that we have Parent as the reference coordinate system. Turn on AutoKey, go down to frame 120 on the timeline, and click and drag on the X axis to position the camera. Release the mouse and keyframes are created on frame 0 and frame 120. Turn off AutoKey and open up the Curve Editor from the main toolbar here. And this time if we choose the option to frame horizontal and value extents for the selected curves, we see only one of them is animated. And it's the X axis of the camera. If we select Y and Z position here, they're flatlined. Let's delete those keyframes just to keep things simple…
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Contents
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Recognizing camera animation issues5m 43s
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(Locked)
Rotation in the Gimbal coordinate system4m 1s
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(Locked)
Choosing rotation order3m 2s
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(Locked)
Rigging a camera for animation7m 4s
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(Locked)
Keyframing a truck or tracking shot3m 41s
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(Locked)
Keyframing pan rotation5m 46s
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(Locked)
Keyframing a camera dolly4m 29s
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(Locked)
Keyframing a zoom with Field of View4m 4s
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