From the course: 3ds Max: Cinematography for Visualization

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Keying rotations on a path

Keying rotations on a path

- [Narrator] The simplest, most elegant and most easily controlled method for adding rotations to an object on a path is quite often simply animating the rotations manually. That is certainly the case for a simple situation here in which we're only rotating in one axis. And once again, that's the pan axis for the camera. On frame zero, select the camera, choose the Rotate tool and set it to Gimbal reference coordinate system. And rotate the camera so that it looks into the living room. And that'll be our initial position and rotation. Scrub in the timeline down to about frame 100. And that's when we want to start rotating, to take in the other part of the loft here, the dining and kitchen area. I want to anticipate going around this curve so I'll begin rotations a little bit early on frame 100. Enable AutoKey and you can just wiggle that object, just rotate it a little bit and you'll create a key frame there. Then go down in the timeline to let's say, frame 250 or so and rotate to…

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