From the course: 3ds Max: Tips, Tricks and Techniques

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Layering materials of Fluids

Layering materials of Fluids

- [Instructor] In previous movies we saw how to employ fluid data channels for shading, we also saw how to combine those data channels. If you don't remember all of that you might want to go back and look at some of the previous movies in the series starting from the one labeled Understanding Fluid Data Channels. And now finally I want to show you how to use a layer shader in order to apply more than one material onto the fluid for greatest flexibility in art direction and of course to mask one material from another using fluid data channel. I've got a simple animation here of a tumbler of soda, and if I press the play button we can see that play back because I've got the simulation view loaded up and we've got a cache already in place. I'm packed on frame 30 of the simulation and I want to select the fluid icon and I'm going to do an active shade rendering to see what this looks like before we do any layering. In this version of the scene I'm using a fluid data channel combination in…

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