From the course: 3ds Max 2019: Advanced Materials
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Light emission from a surface - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Light emission from a surface
- [Instructor] Emitting light from geometry is a simple matter with the Physical Material and ART. I've got a museum setting here that is x-referenced in. Let's do a rendering with just a single overhead skylight. I've already set it up for that. We've got a photometric rectangle light here in the ceiling. And let's go into our Render Setup. We're targeting ActiveShade mode using the ART Renderer. We're rendering Physical Camera 001, and that's locked. And we're rendering at a target quality of 32 decibels. Click Render, and we'll see a result without any emission. All of the geometry visible in this shot is using a diffuse material with a roughness of .9 When that render reaches its target quality of 32 decibels, we can make a duplicate of the rendered frame window. Go up here and click Clone Rendered Frame Window. Now we've got a baseline image with no emission. Close the Render Setup dialog, and open up the Material Editor. I've already got a material assigned onto the egg. We can…
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