From the course: 3ds Max 2019: Advanced Lighting

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Light fog with Arnold Standard Volume

Light fog with Arnold Standard Volume - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Lighting

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Light fog with Arnold Standard Volume

- [Instructor] In the previous movie we prepared a polygon object to render as a volume by applying the Arnold properties modifier and setting the appropriate options. Now we need to create the material and assign it. Let's open up the material editor from the main tool bar. To create the material, right click anywhere in the view. And from the popup menu choose materials, Arnold, volume, standard volume. Double click it and, in its parameters, rename it. We'll call it light cone atmos. With the object selected we could just click assign material to selection. Once that's assigned we can go ahead and do another active shade rendering and start playing around with these parameters. Click active shade on the main tool bar. And once that loads up we can see that we're getting some fog. In fact, it's very thick and dense and we can see the sculpture poking through just a little bit there. So let's adjust some of these parameters. Up top we have density. Density is the thickness of the fog…

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