From the course: 3ds Max: Substance to V-Ray Workflows

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Loading the Bitmap2Material node

Loading the Bitmap2Material node

From the course: 3ds Max: Substance to V-Ray Workflows

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Loading the Bitmap2Material node

- [Educator] Assuming that we have installed all of the substance-based applications that we will be using in this course, and that the Substance for 3DS Max plugin is also installed, we're ready to start using the Bitmap2Material 3 application right here inside of Max itself. With our start scene open then, let's hit the M key to open up the Slate Material Editor, and then jump into the Curtains tab that has already been set up for us. In the Material and Map Browser search field, we can start to type the word substance, and then in the case of 3DS Max 2018, drag a Substance to Not Substance node onto the work area. We are using this because Bitmap2Material 3 is, in reality, just a substance archive that has been set up to perform some very specific and very clever functions on the image or images that we feed into it. To be able to use those functions, we will need to double click on the Substance node to load its options into the Parameter Editor, and then click on the Load…

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