From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering iridescence with Arnold Thin Film

Rendering iridescence with Arnold Thin Film - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rendering iridescence with Arnold Thin Film

- [Instructor] The Arnold standard surface material can produce iridescent effects, using a feature called thin film. It's modeled on the physics of a soap bubble, or very thin films of transparent material that may only be a few molecules thick. The thin film feature can also be utilized to produce other kinds of iridescent effects, such as the back of a scarab beetle or metal flake car paint, or in this case, ceramic glazing that has a metallic or crystalline component to its chemistry. Let's open up the material editor and assign the Arnold standard surface material to this model. We'll go to the material editor from the main toolbar, and I've got a stripped-down version of the material editor just to keep things simple for the demonstration. I'll create the Arnold standard surface material by right-clicking in the view, choose materials, Arnold, surface, standard surface. Double click it, to load its parameters and rename it iridescent glaze. To assign it to the geometry, let's…

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