From the course: V-Ray 5 for 3ds Max Essential Training
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MDL materials
- [Instructor] The term MDL as found in the MDL material, is an initialism that refers to NVIDIA's material definition language, a programming language that can be used to create material shaders for use in any application, and/or render engine that supports the MDL standard. The language was designed with the express goal of providing an easy way for developers to tell the material exactly how it was supposed to handle surface interactions with light. So reflectance, specular reflection, roughness levels, and so on. It was also like the VR map that we have already looked at, but on steroids, designed as a way to provide a common material exchange format that would cause physically based materials to always look the same in any render engine that supported MDL. Brilliant for artists who may regularly want or have to switch between a variety of render engines on their projects. Again, the material is more of a loader…
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Contents
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Introduction to materials in V-Ray3m 51s
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The V-Ray material4m 47s
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Metal and rough workflow in V-Ray5m 25s
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The alSurface material4m 41s
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Car Paint version 23m 30s
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The Hair material4m 37s
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The Override material5m 18s
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The VRmat material4m 38s
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The SSS2 material: Part 15m 46s
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The SSS2 material: Part 23m 50s
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MDL materials4m 47s
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