From the course: 3ds Max 2021 Essential Training
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Managing display layers - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Managing display layers
- [Instructor] A parallel method of organizing 3D scenes is to place objects into display layers. That allows us to show or hide, or freeze or unfreeze many objects all at once. Display layers are found in a window called the layer explorer and it's a variation of the scene explorer. We can open it from its button on the main tool bar, toggle layer explorer. By default it's going to appear at the bottom of the command panel, and I find that I need to make this window larger in order to work with it. Currently I've got my layout locked so unlock that, customize, turn lock UI layout off, and then drag that layer explorer out, make that window larger and re-lock the layout. In the layer explorer you see that I've got a whole bunch of layers already and I'm going to create a new one in a moment but let's just go over the basic controls of the layer explorer. It's not hierarchical like the scene explorer. So for example…
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Contents
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(Locked)
Specifying display units5m 22s
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(Locked)
Specifying system units4m 38s
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(Locked)
Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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