From the course: 3ds Max: Tips, Tricks and Techniques

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Managing objects and sub-objects with selection sets

Managing objects and sub-objects with selection sets - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Managing objects and sub-objects with selection sets

- [Instructor] Max offers many ways to organize scene objects. We can use display layers, groups, parent-child hierarchies or combinations of those to manage and select collections of scene objects. Today we'll look at selection sets, which offer a non-hierarchical way to manage and select collections of objects. The unique capability of selection sets is support for sub-object selections. We can store, recall and combine collections of vertices, polygons or any other sub-object components. Selection sets work differently in object mode versus sub-object mode. First, let's talk about object level selection sets. They only work when nothing in the scene is in a sub-object mode. One advantage that selection sets have over other methods is flexibility. The selection sets are non-hierarchical. They impose no limits on what can be in a set or what can't. Each set is just a list of objects. So there are no limitations…

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