From the course: 3ds Max 2021 Essential Training
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Managing sample slots - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Managing sample slots
- [Instructor] In the previous movie we saw that scene materials assigned to 3D objects are listed in their own area in the material map browser, Scene Materials. But we can also have materials in the graph that are not assigned to objects. And you might think that that would be a way that you could build up a library. In other words, you could have a bunch of materials in the graph here. Some of them assigned to objects and others just kept sort of in a staging area or holding area, until you're ready to use 'em. However, you will find if you try to do this, that it will not work very well. You will eventually hit a performance wall. The view here will be so cluttered up with so much stuff, that it will actually slow down 3ds Max everywhere, not just within the material editor. So there's a better way to do this. Down here at the bottom of the Material map browser, there's section called Sample Slots. I'll open…
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Contents
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(Locked)
Using the Slate Material Editor4m 1s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical Material color and roughness5m 52s
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(Locked)
Physical Material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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