From the course: Learning 3ds Max 2021
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Managing scene materials - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Managing scene materials
- [Instructor] In this version of the drone model, I've added a couple more materials to illustrate how scene materials work in 3ds Max. I'll reopen the Material Editor, and you can see in the view I've got a couple more material notes, they're all physical materials. And these materials are all assigned onto objects in the scene; however, there's no direct relationship between what we see in the view here and what materials are actually used in the scene. In the Material Map Browser near the bottom, we'll see a section labeled Scene Materials. And as the name indicates, that tells us exactly what is in this scene. And these materials are actually instanced into the scene, that is, if for example I click on this drone propeller node and change its base color to something else, that is reflected in the scene. Because again, these materials are instanced in the scene. But just because they're present in the scene, does…
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Smoothing polygon edges5m 35s
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Choosing a renderer6m 53s
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Rendering in the viewport with ActiveShade4m 43s
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Lighting a scene with an environment map7m 14s
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Exploring the Slate Material Editor4m 55s
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Editing a physical material4m 10s
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Managing scene materials3m 37s
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Mapping a material parameter5m 50s
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Applying an OSL map and UVW coordinates6m 35s
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