From the course: 3ds Max 2022 Essential Training
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Managing scene materials - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Managing scene materials
- [Instructor] Let's talk about managing materials in the material editor graph versus in the 3D scene. The key concept here is that there is no hard relationship between the two. Just because the material exists in the material editor graph, does not mean that it's assigned to an object and vice versa. Just because the material is on an object does not mean it's loaded into the graph. The graph is just a sandbox. It's important to understand this fully, to avoid data loss when periodically clearing out the graph by deleting nodes. Let's just organize our view a little bit, make this easier to see I'll zoom in with Ctrl + Alt middle mouse and pan with the middle mouse button, now at the top right of each node is a minimize button. We can click that to collapse that node and make it smaller. Take up less space on the screen. We can do that for multiple selected nodes as well, I'll back out again, and select this…
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Contents
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(Locked)
Using the Slate Material Editor5m 47s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical material color and roughness5m 52s
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(Locked)
Physical material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 6s
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(Locked)
Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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