From the course: 3ds Max 2019 Essential Training

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Manipulating objects around a transform center

Manipulating objects around a transform center - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Manipulating objects around a transform center

- [Instructor] Normally, when an object is transformed, it's transformed relative to its pivot point or anchor point, but we can change that behavior and make it so that, for example, a selection of objects will rotate around a common center. And that's accomplished from this button up here, which is variously labeled depending upon which option is chosen, but it's the Use Transform Coordinate Center fly-out, and it has three options: Pivot Point, Selection Center, and Reference Coordinate Center. So I'm going to just set this back to its default up here, which is Pivot Point, and I'm going to change my reference coordinate system over to View, or World, doesn't matter which, but it just can't be Gimbal in this case, otherwise we won't be able to see the effect. So I'm in View Coordinate System, which is the default, and I'm in Use Pivot Point Center. I'll drag a selection rectangle around these two sofas, and the table, and the dodecahedron. And as soon as I did that, this icon…

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