From the course: 3ds Max: Rendering with Arnold

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Mapping material parameters

Mapping material parameters - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

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Mapping material parameters

- [Instructor] Mapping the basecolor and specular roughness parameters works the same way in Arnold as it does with other 3ds Max materials. In this movie I'll take the opportunity to show you a clever way to build a shading network to control all mapping coordinates from a single shading node. Using Open Shading Language maps, we can change the placement and tiling of multiple maps from a single UVW transform node. This is helpful when we need to keep several maps aligned with one another on the same material. In this case, we'll have a basecolor map, a roughness map, and eventually a bump map. By the way, we could do this with Arnold maps instead of OSL, but we'll use OSL maps because it's much simpler to set up. I've got a scene prepared for a highly simplified, accelerated test render of an interior. The lighting is an environment skydome with portal lights to improve the sampling quality. In the render set up, I have…

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