From the course: 3ds Max and After Effects: Product Visualization

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Mapping with procedural textures

Mapping with procedural textures

From the course: 3ds Max and After Effects: Product Visualization

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Mapping with procedural textures

- [Male] To enhance the realism, and believability of our materials, we can add procedural textures to vary parameters across the surface. I've got the material editor open, and ActiveShade running. We've got the enclosure material here, double-click on that, to load its parameters, and when we converted this from a standard, to a physical material, using the scene convertor, some strange things happened. If we scroll down, under generic maps, we'll see that base color, and these other map inputs have been disabled. Let's re-enable base color, so that when we connect something, it will actually take effect. Likewise, under special maps, we need to re-enable bump map. Now let's create a new Arnold noise node, for the base color map, drag out from the base color map input, to the enclosure physical material, release the mouse, and choose Arnold, texture, noise. I'm using an Arnold native noise node, for maximum…

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