From the course: 3ds Max 2020 Essential Training

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Mapping with vector art

Mapping with vector art - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Mapping with vector art

- [Instructor] In the chapter on spline modeling, we saw how to import vector art to splines in order to, for example, extrude an illustrator document into 3D type. 3ds Max also supports vector art as textures and I recommend that you save out to a .svg or scalable vector graphics document. 3ds Max allegedly supports Illustrator documents directly as textures, but I found some incompatibility issues with that, so I do recommend that you just bake your Illustrator document out to an SVG. And I've provided that with the exercise files for the course. And I've got a test object, just a simple box here and a material assigned, it's a physical material. Let's add the vector art now, and that's found in the material map browser, under maps, general, vector map. Drag that over and connect it to the base color of the material and then with that material node selected, enable show shaded material in view port. Now we just see a preview. We haven't actually assigned a map yet. So double click…

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