From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Mattes, masks, and alpha channels
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Mattes, masks, and alpha channels
- Now, Will Steward has already noted going to be looking into the art of compositing itself in this particular course, there are nevertheless a handful of compositing techniques, tools, and related terminologies that are so essential to our working with a composite based workflow, that it does make sense for us to at least touch on them, right at the outset with the subject of mattes, masks and alpha channels, perhaps being amongst the more important. Rather than trying to give you a technical breakdown of what each of these related terms mean though, especially as they are somewhat interchangeable, it would perhaps be easier for us to just think of them at this point as all being ways in which we can isolate the various parts of an image or sequence of images in either an automated or semi automated way. Now we can of course, isolate parts of an image using more manual tools inside a compositing application, if needed with one…
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Contents
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Why use a compositing workflow?4m 20s
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Mattes, masks, and alpha channels3m 20s
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Render elements explained3m 18s
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Making a pipeline decision3m 41s
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The render elements UI and workflow3m 24s
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The render element parameters rollout3m 40s
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Output options, part 16m 32s
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Output options, part 25m 13s
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The importance of bit depth in compositing5m 4s
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