From the course: 3ds Max: Rendering with Arnold
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Mesh subdivision with Arnold Properties - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Mesh subdivision with Arnold Properties
- [Instructor] One of Arnold's great features is the ability to apply subdivision smoothing at render time. We can subdivide a polygon mesh into smaller polygons and smooth the angles among those edges and get a much better result. And that's done at render time and it uses very little memory or system resources. We can use it in the example of this cupcake. Its got some icing on top of it, but the icing is not modeled to be rendered directly. It's intended to be subdivided. And we could apply an OpenSubdiv modifier or we could turn on NURMS subdivision in the editable poly, but doing it with Arnold is actually going to be the most efficient method and it's going to render the most quickly. So let's do a render of this just as it is without any subdivisions. Click on ActiveShade on the main toolbar. In the previous movie we created a utility shader to visualize the wireframe on a surface and that's what we have applied…
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Contents
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Test rendering with the utility map3m 20s
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Mesh subdivision with Arnold Properties3m 55s
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Render adaptive displacement6m 17s
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Optimize subdivision with frustum culling3m 38s
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Control displacement with Arnold Properties5m 28s
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Panorama rendering with a spherical camera3m 6s
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