From the course: 3ds Max: Substance to Arnold

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Metal, rough to spec, and gloss conversion for Arnold v4

Metal, rough to spec, and gloss conversion for Arnold v4

From the course: 3ds Max: Substance to Arnold

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Metal, rough to spec, and gloss conversion for Arnold v4

- [Instructor] When someone tells you that you are trying to fit a square peg into a round hole, what they usually mean is that you are trying to do something that is not as designed. And so maybe you ought to think about either not doing it at all, or at the very least, consider doing it another way. In our previous exercise then, we concluded the lesson with a completed metal/rough graph, sitting inside a spec/gloss graph. With the output channels for each of these being very different. So base color, metal and roughness on the one hand, diffuse, specular, and glossiness on the other. A square peg, trying to fit into a round hole essentially. Thankfully, altering the situation is a very simple thing to do in Substance Designer. And so with our mouse cursor in the graph view, let's hit the space bar key, type the word convert into the search field, and then choose the aptly named Basecolor_metallic_roughness_converter node. Which, as it's name suggests, will take the channels that…

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