From the course: V-Ray 5 for 3ds Max Essential Training

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Metal and rough workflow in V-Ray

Metal and rough workflow in V-Ray

From the course: V-Ray 5 for 3ds Max Essential Training

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Metal and rough workflow in V-Ray

- [Instructor] Although the V-Ray 5 CPU engine is perfectly capable of rendering in a metal/rough workflow by making use of 3ds Max's native physical material, the simple truth is that many artists prefer to work with what they know best, which, typically speaking for V-Ray users, is going to be the V-Ray material itself. To demonstrate the basics of how this might work then, we're going to use the metal/rough outputs from a simple painted metal material that was created in Substance Painter, and plug those into a V-Ray material in Max in order to recreate the material that we had in Substance Painter. These maps, having been output using the application standard metal/rough PBR option rather than any of the V-Ray specific presets that are available in there. The first thing that we will want to do after exporting our maps out of Painter then, is open up the Max material editor, and after creating a new tab, drop two new…

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