From the course: V-Ray 5 for 3ds Max Essential Training
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Metal and rough workflow in V-Ray
From the course: V-Ray 5 for 3ds Max Essential Training
Metal and rough workflow in V-Ray
- [Instructor] Although the V-Ray 5 CPU engine is perfectly capable of rendering in a metal/rough workflow by making use of 3ds Max's native physical material, the simple truth is that many artists prefer to work with what they know best, which, typically speaking for V-Ray users, is going to be the V-Ray material itself. To demonstrate the basics of how this might work then, we're going to use the metal/rough outputs from a simple painted metal material that was created in Substance Painter, and plug those into a V-Ray material in Max in order to recreate the material that we had in Substance Painter. These maps, having been output using the application standard metal/rough PBR option rather than any of the V-Ray specific presets that are available in there. The first thing that we will want to do after exporting our maps out of Painter then, is open up the Max material editor, and after creating a new tab, drop two new…
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Contents
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Introduction to materials in V-Ray3m 51s
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The V-Ray material4m 47s
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Metal and rough workflow in V-Ray5m 25s
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The alSurface material4m 41s
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Car Paint version 23m 30s
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The Hair material4m 37s
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The Override material5m 18s
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The VRmat material4m 38s
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The SSS2 material: Part 15m 46s
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The SSS2 material: Part 23m 50s
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MDL materials4m 47s
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