From the course: 3ds Max 2021 Essential Training
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Modeling with the Extrude modifier - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Modeling with the Extrude modifier
- [Instructor] One of the most common applications of spline modeling, is to extrude a spline to create a 3D object. We'll use that to create some walls for our courtyard. I've got my scene set up with units of meters and I'm going to snap in 3D and go over to the create panel to shapes and click on rectangle. Click and drag in the top view port and draw out a square, centered on the origin. Release the mouse and right click to exit that object. With that rectangle primitive still selected, we can go over to the modify panel and make it much larger. We'll give it a length of 20 meters, press tab and also a width of 20 meters and press enter. And let's just grab the move tool and make sure it's centered on the world, so it's got x, y and z position values of zero. Then we can zoom extends all selected and zoom all the view ports out to enclose that rectangle primitive. If we extrude this now, we'll just get a box. But…
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Contents
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Creating shapes4m 34s
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Editing Bezier splines5m 17s
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Setting shape detail with interpolation3m 58s
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Modeling with the Extrude modifier5m 5s
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Extruding along a path with the Sweep modifier4m 13s
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Exporting paths from Adobe Illustrator4m 1s
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Importing Illustrator paths to 3ds Max3m 54s
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Adding a Bevel modifier4m 37s
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Controlling level of detail for a Bevel modifier5m 3s
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Modeling typography with TextPlus6m 30s
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Manipulating and fine-tuning TextPlus4m 36s
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