From the course: 3ds Max 2021 Essential Training

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Modeling with the Extrude modifier

Modeling with the Extrude modifier - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Modeling with the Extrude modifier

- [Instructor] One of the most common applications of spline modeling, is to extrude a spline to create a 3D object. We'll use that to create some walls for our courtyard. I've got my scene set up with units of meters and I'm going to snap in 3D and go over to the create panel to shapes and click on rectangle. Click and drag in the top view port and draw out a square, centered on the origin. Release the mouse and right click to exit that object. With that rectangle primitive still selected, we can go over to the modify panel and make it much larger. We'll give it a length of 20 meters, press tab and also a width of 20 meters and press enter. And let's just grab the move tool and make sure it's centered on the world, so it's got x, y and z position values of zero. Then we can zoom extends all selected and zoom all the view ports out to enclose that rectangle primitive. If we extrude this now, we'll just get a box. But…

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