From the course: Product Presentation Workflow
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Modeling the full orange
- [Narrator] Let's model the orange now. But before we start the modeling process, I would like to explain something very quickly, here. I have this reference image, which, we will be following it throughout this course, and this will be the final angle. Now, I am super sure that I will be just taking a single render image. My camera will never zoom in or move close to this orange. So I don't have to worry about the small detail on top of the surface of this orange, which usually is something like this if I bring in the other reference image. If it was for a commercial and if I would know that my camera would go very close to the surface of orange, I would definitely take my model to z brush or any other sculpting application, such as mudbox, and I will sculpt this small detail on top of that. But since I'm sure that the camera will be from quite distant, and these bumps won't be that visible... In fact, I can get some of the bumps out of this orange by using a normal map or a…
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Contents
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Setting up the UI and shortcuts4m 28s
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Creating the bottle shape5m 37s
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Creating cap and sticker for bottle7m 8s
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Creating juice inside the bottle5m 1s
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Modeling the glass7m 4s
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Modeling juice inside the glass6m 23s
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Modeling the full orange5m 47s
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Modeling the half orange3m 8s
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Creating the leaf4m 53s
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Creating the bud for the orange5m 43s
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