From the course: Product Presentation Workflow

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Modeling the full orange

Modeling the full orange

From the course: Product Presentation Workflow

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Modeling the full orange

- [Narrator] Let's model the orange now. But before we start the modeling process, I would like to explain something very quickly, here. I have this reference image, which, we will be following it throughout this course, and this will be the final angle. Now, I am super sure that I will be just taking a single render image. My camera will never zoom in or move close to this orange. So I don't have to worry about the small detail on top of the surface of this orange, which usually is something like this if I bring in the other reference image. If it was for a commercial and if I would know that my camera would go very close to the surface of orange, I would definitely take my model to z brush or any other sculpting application, such as mudbox, and I will sculpt this small detail on top of that. But since I'm sure that the camera will be from quite distant, and these bumps won't be that visible... In fact, I can get some of the bumps out of this orange by using a normal map or a…

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