From the course: Product Presentation Workflow
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Modeling juice inside the glass
From the course: Product Presentation Workflow
Modeling juice inside the glass
- [Instructor] Now we are going to model the juice inside the glass. I will select my glass. And in my Modify panel, I will change the name to Glass, then solo this out by pressing Alt, Q, and maximizing my Perspective view port, here. I will press Control, V, and make sure that Copy is selected and I will just rename it as Glass_Juice and hit Okay. And again, press Alt, Q, to solo this out. So I am currently selecting my Glass_Juice. I'm going to delete the mass mode and delete the edit poly on top of the shell. So I'm left with the shell modifier. And making sure that the Select Interfaces are checked in here. With that, I will apply a fresh edit poly modifier on top of that and I will go to the Polygon mode. And the inner polygons are selected here. I will press Control, I, to select the inverted polygons and hit delete to delete out everything else. I'll turn off the edit poly for a second and press M on my keyboard to open the Material Editor and apply a material to my juice…
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Contents
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Setting up the UI and shortcuts4m 28s
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(Locked)
Creating the bottle shape5m 37s
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(Locked)
Creating cap and sticker for bottle7m 8s
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(Locked)
Creating juice inside the bottle5m 1s
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(Locked)
Modeling the glass7m 4s
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(Locked)
Modeling juice inside the glass6m 23s
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(Locked)
Modeling the full orange5m 47s
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(Locked)
Modeling the half orange3m 8s
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(Locked)
Creating the leaf4m 53s
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(Locked)
Creating the bud for the orange5m 43s
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