From the course: 3ds Max: Game Prop Creation
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Modeling a ladder
In this video, I'm going to add to my small props by modeling a ladder. We've got different kinds of ladders we can do; aluminum extension ladders, we can look at other ladders that are parts of scaffolds, and even site-built ladders like this wooden one. I'm going to make a single wooden ladder, so I can reuse some wood texture I'm going to use on the sledgehammer, and put in places to put a metal so it has some variable shine. Here in 3ds Max, I'm going to work in the same file I made my sledgehammer in. It's okay to do this and then export out things separately if you need. First, I'll hold Ctrl and right-click and choose Box from my creation quad. I'm going to try to make this around 0, 0, although I can always move things later. I'll start out by making the sides of the ladder, clicking and dragging for a box and jumping to the Modifier panel to put in an exact size. I'm going to give this a width of 1, so it's fairly slim, and a length of 3. Finally, I'm going to make this an 8…
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Contents
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Overview of modeling small props1m 1s
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Modeling a sledgehammer2m 52s
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Adding detail and smoothing groups4m 42s
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Unwrapping as part of a texture sheet4m 56s
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Modeling a ladder5m 6s
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Adding detail and smoothing groups3m 10s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Laying out a texture sheet for multiple tools4m 50s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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Planning for optimal texture usage2m 48s
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Painting dirt and age variations8m 34s
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