From the course: 3ds Max: Tips, Tricks and Techniques

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Modeling terrain with Displace space warp

Modeling terrain with Displace space warp - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Modeling terrain with Displace space warp

can be challenging in 3ds Max, because with the polygon object, there's no way to adaptively tesselate the model based upon screen size. In other words in some programs you have the ability to divide up an object into triangles so that near object polygons are smaller However, we do have an alternate method which is to use a ground plane, which is a plane primitive that can render at higher density at render time, and additionally we can use a space warp, or world space modifier, to displace that plane in world space based upon a height map, and that's what we see here in this image, which is actually stolen from another course, which is 3ds Max: Rendering with Arnold. In this demo, we'll look at how I created the ground terrain here. All right so let's go into 3ds Max and take a look. Here's the scene in which we simply have that architectural dome, and a camera, and now we need a ground plane. Let's go into the Create panel. Under Geometry, Standard Primitives, Plane. Click and drag…

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