From the course: Game Art: Model & UV Map a Low Poly Character
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Modeling the tread assembly frame - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Modeling the tread assembly frame
- [Instructor] In this video we're going to set about creating the frame for our tread assembly that will ultimately be copied and sources on either side of the robot here. To get started, let's select the high poly reference mesh we are using into isolate mode and then use the zoom extends all command in order to frame ourselves up. In the create tab on the command panel we're going to make use of the two primitive and so let's left click and drag in the right view port, so as to set our initial radius, letting go of the mouse button, we can drag down to set the inner radius. And left click to lock that into place. And then by dragging up, we can set the height. And again click to lock that into place with a right click ending the creation process. It really doesn't matter what settings we have ended up with here because we're obviously going to want to adjust them to suit our needs. In the modify panel there. Let's come to the radius one value and set this to 6.49 centimeters…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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