From the course: Game Art: Model & UV Map a Low Poly Character

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Modeling the tread assembly frame

Modeling the tread assembly frame

- [Instructor] In this video we're going to set about creating the frame for our tread assembly that will ultimately be copied and sources on either side of the robot here. To get started, let's select the high poly reference mesh we are using into isolate mode and then use the zoom extends all command in order to frame ourselves up. In the create tab on the command panel we're going to make use of the two primitive and so let's left click and drag in the right view port, so as to set our initial radius, letting go of the mouse button, we can drag down to set the inner radius. And left click to lock that into place. And then by dragging up, we can set the height. And again click to lock that into place with a right click ending the creation process. It really doesn't matter what settings we have ended up with here because we're obviously going to want to adjust them to suit our needs. In the modify panel there. Let's come to the radius one value and set this to 6.49 centimeters…

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