From the course: Game Art: Model & UV Map a Low Poly Character

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Modeling the wheels detail

Modeling the wheels detail

- [Narrator] Continuing on with our drive wheel creation then. Let's engage edges of object mode, select one of the edges running across the thickness of our cylinder, and press Alt + R to select the ring. Then, coming into the Loop panel on the ribbon, Shift click on the Connect tool. Inside our perspective viewport, let's hit the Alt and W keys so as to get a better view, and then set the number of segments to two. Now, we may need to press F3 here in order to see where the edges are going to be connected, and then adjust the pinch value until our edges are pushing toward the outside of the cylinder. So a pinch value of about 60 should work just fine for us, after which we can click Okay. Next, we want to add another Edit Poly modifier. In fact, let's quickly go ahead and rename our first Edit Poly, calling it Connect. And the second we will call Extrude. Jumping into polygon sub-object mode, let's click to select one of the polygons in the center here, which is where we will want…

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