From the course: 3ds Max: Tips, Tricks and Techniques

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Modulating animation with Multiply and Ease Curves

Modulating animation with Multiply and Ease Curves - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Modulating animation with Multiply and Ease Curves

in the curve editor to modulate the animation function curves. Specifically, we have the multiplier curve and the ease curve. The multiplier curve allows you to change the value of the key frame or channel or track, and the ease curve allows you to change the timing or the speed. It doesn't really look like much. I've designed this to best illustrate the power of the multiply and ease curves. We've got the ball bouncing in place here at the end, and we can cause that bounce to decay or lose energy with the multiplier curve. And we can also cause the ball to bounce more times in the same distance by slowing down the curve or using an ease curve. So let's check this out. Let's select the ball, and with that ball selected, we can now see the key frames on the motion path, and notice that the ball's traveling in a straight line here. Now, we could accomplish something similar with the motion path, but it would still be a little bit tricky to change the speed of the ball while maintaining…

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