From the course: 3ds Max 2021 Essential Training

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Moving objects in reference coordinate systems

Moving objects in reference coordinate systems - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Moving objects in reference coordinate systems

- [Instructor] When an object is transformed that is moved, rotated or scaled, it needs to be transformed relative to some point of reference. When you move something, are you moving it relative to the world grid, or are you moving it relative to the selected object itself? We can choose a reference coordinate system from this pull down list on the main toolbar, and we have a bunch of options. We're not going to cover all of them, just the most important ones. The reference coordinate system is sticky for each one of the transform tools of Move, Rotate and Scale. So for example, if you choose a reference coordinate system for the Move tool, by default that will not effect the coordinate system for Rotate. They're independent of one another unless you change that behavior in the Preferences. The default coordinate system is view, choose the Move tool and select some object to display the Move gizmo. In that top view…

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