From the course: 3ds Max 2021 Essential Training
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Moving pivot points - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Moving pivot points
- [Instructor] Before linking objects together in apparent child hierarchy. There are a number of steps that we need to take to ensure predictable results. Especially regarding rotations. If you skip these steps, then you may encounter some very difficult situations such as getting to the point of animation and then realizing that your entire rig is unsuitable for the animation task. It's very important that you follow these steps. The first of them is to establish the position and orientation of the pivot points of all of the objects that will be animated. A pivot point is an anchor around which an object transforms. Position rotation and scale are calculated relative to the object's pivot. On the artist mannequin model, if I click on one of the objects, I see the axis tripod indicating the location and orientation of the object's pivot point. If I go to a transform tool such as move, it makes it a little bit easier…
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Contents
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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